Build the office
Draw rooms on the floor, place the furniture by hand and give people a desk of their own. The office is in 3D, with the town, the traffic and the railway around it, and everyone in it keeps office hours.
Build a radio and television company, from one station in 1970 to a media empire.
For years your uncle, the newspaper publisher Tabby Loid, lobbied the government of Etheria to let companies make radio and television. On 1 January 1970 the law changes. He puts up the money and lends you his business consultant, Penny Cash. The company is yours.
Broadcast Empire is a tycoon game. You rent a floor, build a studio, hire hosts and put a first show on the air. From there you grow, year by year, into television and across the five regions of the country, against three commercial rivals and the public broadcaster.
The game is free, and it is an alpha: it changes with every version, and what players ask for decides what comes next.
Draw rooms on the floor, place the furniture by hand and give people a desk of their own. The office is in 3D, with the town, the traffic and the railway around it, and everyone in it keeps office hours.
Hire hosts and producers, make shows and fill the day from the morning to late at night. Radio comes first. Television follows: bought series at the start, then studios for news, talk shows, game shows and soaps.
Win sponsors and keep them, run campaigns, bid for licenses in every region and research what comes next, from FM stereo to streaming. The monthly report says whether it pays.